Weapons!!!


it's finally a month after i started learning, i'm done, i'm taking a break, ENJOY :)

All weapons and their scalings:

  • Player Laser: Player Damage, Penetration, Shoot CD, Laser Ammo
  • Grenade: Explosion Damage, Grenade CD, Grenade Ammo
  • Rocket Add-on: Player Damage (Initial Hit Damage), Explosion Damage (Explode Damage)
  • Flamethrower: Area of Effect (Flame Range), Player + Explosion Damage (Damage),
  • Unholy Pool: Area of Effect (Unholy Pool Range), Player + Explosion Damage (Damage)
  • Clusterbombs: Area of Effect (Clusterbomb range), Explosion Damage (Damage)
  • Tiny Cannon: Player Damage (Damage)
  • Modified-Turret: Player Laser Properties (Turret-Laser), Area of Effect (Attack Range)
  • Multi-Mortar: Player Speed (Rotation Speed & Attack Rate), Explosive Damage (Damage)

ver (0.955) - hotfix

  • fixed modified turret damage not scaling
  • fixed unholy pool damage not scaling
  • fixed player damage limit not stopping

ver (0.95) - weapons update

  • new weapon, multi-mortar, rotation scales with player speed, and explosive damage
  • added rocket launcher visual (weapon)
  • rocket no longer collides with player (but explosion still damages)
  • visuals for all weapons are now consistent (pangit parin pero eh)
  • nerfed player damage, now has a limit (max of 20)

ver (0.94) - new weapon

  • new weapon, modified turret (auto-targets enemy and scales with regular player laser)
  • fixed bug on tiny cannon not showing when loading to new scene
  • added audio on tiny cannon
  • nerfed enemy hp scaling from 5 to 4

Special thanks for these for the assets:

Sprites:

https://opengameart.org/users/tatermand - OMNIHUNTER PROJECT (most of the assets came from this guy MVP!)

https://tyst.itch.io/ - android enemy

https://opengameart.org/users/rileygombart -  starting player & merchants (just photoshopped to edit slightly)

Sounds:

https://pixabay.com/sound-effects/

Get CC Shooter

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