Erm... what the sigma? (updates)
I'll put my version history here (hidden in github ko ehehe) just so u know what i did on each update
Commits on Aug 21, 2024
ver (0.9) - vampire and new item
powers now cost more vampire (power) now fully implemented new shop item,hax, allows the player to see when the enemy is about to shoot fixed shop items (rocket, death_pool, flamethrower, clusterbombs) not scaling properly fixed bug regarding player stuck in black screen when in raged and entering next level
Commits on Aug 20, 2024
ver (0.89) powers implemented
rage power is now fully functional moved power decal towards the wizard to indicate it requires power fixed bug regarding leveling up while on shop reduced bug spawn at wave 2 powers are now locked at the start of the game and can be bought with gems
ver (0.88) - gems and wizard fully implemented
gems and wizard store now fully implemented, however power still kept in slow mo as of now stats now hide UI and shows the current selected power adjusted sound sliders nerfed toxic ball back to its previous speed (1250), additional power added, vampire, enables lifesteal
ver (0.87) - enemy navigation 2.0
enemies now navigate around each other buffed plaguedoctor's toxic, higher scale and speed nerfed android thrust speed removed accidental gem glitch when shooting scout fixed floating point bug (levels are now better, no more duplicates) changed label for area of effect in stats.
Commits on Aug 19, 2024
ver (0.86) - gems currency
imlemented gems, new currency (permanent), you gain gem every 5 min you survive, (wizard still not fully implemented) added corruption checker in file handling, if save file is corrupted/broken/missing, it will generate a new settings.ini game no longer progress if player dies reduced hp of starting enemies fixed bug regarding dash charge limit fixed bug regarding cam zoom not reseting to normal fov fixed bug regarding music playing after a while on outside fixed bug regarding unable to purchase an item if currency is equal to item cost buffed player melee parry window buffed slightly size/speed sa plaguebringer's projectile buffed area card by additional 10%, reduced area scale back to 2.0 adjusted enemy waves adjusted barrier bounce sound nerfed scout attack rate nerfed box container drop from 10 to 6 renamed laser count to max ammo count in card description renamed penetration to pierce renamed area to area of effect removed barrier annoying sound exp automatically moves to player when shop starts
ver (0.85) - shop item changes
winged boots is back, disables i-frame cooldown new shop item, Bullet-987, is moved lil scope properties to this item revamped lil scope, now slightly zooms out player fov changing armor no longer changes bullet color/sound
ver (0.84) - wizard and power
new mechanic, powers, currently slow time only works new storekeeper, wizard, sells powers (not implemented yet) store can check the item again even if bought store ui now more consistent
Commits on Aug 18, 2024
(ver 0.83) - parry reworked and dynamic enemy waves
waves are now dynamic, the longer the game, the stronger enemies spawn magnet, penetration, and dash charge are moved into golden cards, they're rarer than regular cards parried projectiles now re-appear as red color grenade distance throwing is now based on cursor added graphic for containers outside changed heavy projectile color to white enemies can no longer shoot instantly after spawning adjusted player damage calculation adjusted shop item prices reduced spawn_scaling damage by health reduced enemy spawn timer to 6.0s buffed player melee, resets melee cooldown when it deflects projectile buffed player melee range by a bit buffed player melee speed, 2x faster nerfed magnet range by half nerfed melee cd max to 0.4 fixed bug regarding player entering outside shop fixed bug regarding player dash charge fixed bug regarding player damage and explode damage not displaying properly fixed bug regarding dash charge not showing when entering the building while dashing
ver (0.82) - dash revamped
player now has i-frames when dashing, removed purpose of winged boots revamped dash, now stores charges rather than cooldowns dash now no longer scales with player movement, but consistent speed android now has a clear indication when lunging adjusted enemy spawn areas adjusted item colors player camera is now more zoomed out increased light from inside melee now back to just pressing f, not holding fixed android animation stopping when too far fixed bug mutant fire still playing sound despite being muted buffed enemies health scaling buffed drone movement speed buffed magnet, can now attract items aside from exp buffed android lunging spede nerfed electro speed nerfed enemies initial health nerfed area (no longer scales with melee)
ver (0.81) - new enemy tesla
new enemy, tesla, shoots 3 electro projectiles that can bounce off walls added sound start with mutant and nerfed attack range, improved general flamethrower stuff starting wave time starts at 6.5 and reduces 1 sec per 5 min reduced overall damage by 1, but bug and sniper by 2 improved player damage roll reduced grenade (item) pool chance adjusted parry sound
Commits on Aug 17, 2024
ver (0.80) - new enemy plaguebringer and gameplay balancing
new enemy, plaguebringer, attacks can pass through walls but projectile moves slow buffed xp drops for heavy, sniper, and mutant buffed health of heavy by +5 hp buffed sniper damage mult by 1.5 (for scaling) buffed lil scope speed mod from +2500 to +3000 buffed player starting max xp to 80 buffed unholy_pool damage, scales with both player damage and explode damage nerfed scout attack cooldown from 1.5 to 1.75 nerf dash cooldown (card) from 2 to 1 increased winged boots iframe but also increases cooldown mutant can no longer be pushed by other enemies clusterbomb now has less texture projectile layer is now higher than objects adjusted heavy's bullet with yellow color player shot audio now different when armored or unarmored fixed laser hitting player sometimes when parried
ver (0.79) - gameplay balances
buffed starting player health from 100 to 120 nerfed armor damage buffs remove damage roll from crit calculation clusterbomb now has light on explosion drone explosion now fades fixed mutant flamethrower not scaling with sounds fixed starting laser not set to max (25) fixed pausing while in shop nerfed explode dmg (card) by 1 nerfed grenade regen (item), only regenerates 1 grenade nerfed dash limit (card), the lowest player can go is now 0.4 nerfed grenade limit (card), the lowest player can go is now 0.5 nerfed player dash (player), from 2x the current player speed to 1.75 nerfed player speed limit (card), the fastest player can go is now 650 nerfed base player speed (player), from 500 to 450
ver (0.78) - music patches
cursor changes on death, on pause and card selection buffed laser ammo card to + 5 added secret dev trigger added sound effects for clusterbomb and drone explode clusterbomb now has a random explosion to make it inconsistent w other clusterbomb remove sound for flamethrower (annoying) music now moves to next random music (that isnt current music) instead of looping
ver (0.77) - 2 new items, 1 new attribute, major fixes
new store item - grenade regeneration, regenerates 1 grenade for player new store item - clusterbomb, spawns 4 tiny bombs after the intial grenade explosion new property, magnet, player can now collect exp depending on it's magnetic range ammo items now expire after 1 min store items can now store more than 8 items, and they can be scrolled added audio when leveling up & xp pickup fixed mutant still firing despite out of range fixed player deflecting it's own laser or deflected by barrier fixed enemy lasers opening crates fixed music not playing when paused (or in level up) reduced music volume improved card images, removed labels area scale max is now 3 instead of 2
Commits on Aug 15, 2024
ver (0.76) - pausing
you can now pause, and stats shows up, when the maximum limit is reached (i.e. player reaching the maximum area card) it will show up as green, and inside is now slightly darker
ver (0.75) - settings and more gameplay balance
fully implemented settings that can be saved and loaded (except for keybinds, tamad aq) reduced winged boots and regenative module price increased base ammo regen by 1, and increased regen module ammo by /20 of max ammo added music/volume slider revamped shop, all items are now costs 5 scrap less but increases by 5 each item a player buys an item buffed cards (hp increase and melee attack speed) buffed scope, inreases attack rate slightly fixed text on window mode selected fixed resizable windows fixed currency not reseting when player dies fixed melee bug, can now attack infinitely (when holding) particles when shooting now changed to red
Commits on Aug 14, 2024
ver (0.74) - balance changes and safety music
all musics now changed to be more copyright free :)) hid timer when outside toilet drops twice more items increased barrier duration reduced scout dmg by 2 nerfed rocket's chance to 1/10 instead of 1/5 (back to its original) reduced damage increase by 1 (in card) reduced explode dmg by 1 (in card) reduced crit chance increase to 5% (from 10%) fixed mutant fire damage (now damages player after 0.2 seconds) added sound for mutant firing
ver (0.73) - android and gameplay balance
added new enemy, android buff mutant turning rate and reduced when to attack spawn timer now reduces 0.5 seconds (up to 3.5 seconds) after every 5 mins reduced cost for lil scope and armor increased laser ammo
ver (0.72) - new enemy, mutant
added new enemy: mutant (uses flamethrower) improved unholy pool design shop items now reset after new game increased chance of rockets spawning when firing
ver (0.71) - new attributes and better stuffs...
added randomness on bullet shot level up now works every second (to fix level overflow) buffed flamethrower (no longer stops at objects) and dmg scales with explosion damage as well (doubles the overall damage!) new attribute: area scales with grenade explosion, melee, unholy pool, barrier, and flamethrower (limit with 2.0) new attribute: penetration, laser can penetrate objects upto a maximum of 3
Commits on Aug 12, 2024
ver (0.705) - hotfix sound
stops music when player dead
ver (0.7) - sounds and music update
most are placeholder, options for music/sounds is also placeholder, but they work for now...
Commits on Aug 11, 2024
ver (0.69) - scaling waves
waves now scale every 1 min, reduced exp max increase per level, currency now set to 0 and can only gained by killing specific enemies, enemies spawn every 7 seconds, "improved pathfinding" and enemies no longer collide with one another, dash back to 2.0 mult, parry mult is now 2.0 (from 1.5)
ver (0.68) - spawning system and shop
enemies spawn every 10 seconds (but doesn't scale YET), and shop opens every 5 mins, when the shop is opened, all enemies dies
ver (0.67) - resolution update
added resolution and can change keybinds (doesn't work mouse unfortunately), resolution is now consistent w everyone :) increased box drop (from 5 -> 10) and decreased all item containers cd by 5 sec
Commits on Aug 10, 2024
ver (0.66) - review update
updated based on the review from previous demos adds crit chance, crit damage (can be increased with leveling up) adds damage roll (from -2 to 2) on base damage scout attacks slower added retry on death increased melee damage pick-up item scales better enemies drop laser at 50% instead of 33% and can drop grenades as well now has base regen, and regen module improves regen, cannot regen hp when hit inside now one way (cant leave) show controls through graphic
ver (0.65) - third demo release
added all enemies in inside (except hunter), added gifts that gives you xp when broken
ver (0.64) - damage text update
the more damage the redder the text, also increases scale depending on the damage dealt
ver (0.63) - timer and shop
inside level now starts a timer and implemented a shop that can be opened and close, no implementations (time for wave?)
ver (0.62) - heavy and barrier sword
added a new enemy called heavy that burst-fires bullets and a new item called barrier sword that deflects all projectiles when melee. Fixed sniper moving when shooting, reduced player invulnerability timer
Commits on Aug 9, 2024
ver (0.61) - sniper enemy
added a sniper enemy, fixed grenade's explosion rotating bug, laser (from scout) is now being shared with other laser firing enemies, added a heavy spritem logo now personal
ver (0.6) - pathfinding update
inside now has path finding so enemies won't get stuck
ver (0.59) - bigger map
map inside is bigger
ver (0.58) - performance and fix
improving leveling up's performance (now doesn't load everytime you levle up), added logo, enemies has 33% chance of dropping an ammo, fixed bug regarding armor losing when loading to another area, fixed bug where hp ui doens't show properly when loading to another area
Commits on Aug 8, 2024
ver (0.57) - improved bin lootpool
dynamically increases chances of drops depending on the player's current situtation
ver (0.56) - cursor and new item
cursor now crosshair in game, and a new item (final???) called winged boots, enables i-frames for a bit
ver (0.55) - damage numbers
damage numbers now show up when the player hits an enemy, except car (boss)
ver (0.54) - leveling system
reduced graphic size for bug, all entities (except hunter wip naman) drops exp when killed, max exp increases incrementally, there are two types of damages, player damage and explosive damage, weapons scales with either of those two
ver (0.53) - cards done!
fixed duplicate chances and cards no longer shows up if they reach the limit, also added splash screen
Commits on Aug 7, 2024
ver (0.52) - new weapons!
added two additional weapons and an regen item (regens hp and ammo), unholy pool (damage AoE) and flamethrower (surrounds player with fire, fixed?? grenade AoE, laser ui fixes if greater than 20
ver (0.51) - SECOND DEMO RELEASE!
shop items now keep even if you die and reload, increased camera dist, adjusted stats (more player laser and player hp starts max)
ver (0.5) - items implemented
all items can now be bought and used (except for key, kinda useless), seperated value for grenade dmg which is explosion_dmg (will be used by grenade and rocket)
Commits on Aug 6, 2024
ver (0.49) - shop items
can now buy items (and has assets for images as well) but items don't do anything yet
ver (0.48) - shop 2
item displays now properly, now to implement items to be sold (only prototype shows)
ver (0.47) - death
you can now die all works, merchant now has a panel but still implementing...
ver (0.46) - shop edition
created hunter (not yet implemented) and merchant asset, cant attack when in the shop keeper's house
Commits on Aug 5, 2024
ver (0.45) - demo release!
just for testing shit, no sounds, or actual gameplay loop, added all enemies in inside, new card (dash cooldown), and now starts at main menu
ver (0.41) - Cards now implemented!
thought you can currently only level up by picking up a "lvlup" orb in items. also card selection not yet fully fixed
ver (0.4) - CARDS!
tho not yet fully implemented, but cards are good and can be clicked, non-functional yet
ver (0.38) - car REALEST update
car now has a life and speeds up when half hp, also quarter hp, there's now a bump area in front of the car
ver (0.36) - car real update
can now be killed, has hitbox that can only be shot behind, fixed car not stop shooting, grenade now has a consistent dmg
ver (0.35) - car update
car now fully functional with guns, fixed grenade (now stops when exploded)
Initial commit
Get CC Shooter
CC Shooter
inspired by vampire survivors, killing floor, and touhou, yaddi yadda.
Status | In development |
Author | miggycraft |
Genre | Action |
Tags | Singleplayer, Top-Down, Top down shooter |
More posts
- Weapons!!!Aug 25, 2024
- blah blah updateAug 22, 2024
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