blah blah update


uh, it's been almost a month since i've started learning godot and made this (my first game ever), unfortunately I can't really commit long term to this since I treat this more like a side-project and I just wanted to see how far I can go with creating videogames for someone that has no knowledge, so thanks for playing my game, i'll probably update here and there but i can't guarantee it,

  • Commits on Aug 22, 2024

    • ver (0.93) - new item

    new weapon, tiny cannon increased tesla shoot audio reduced power cd when using slow (compared to the other two) buffed inital explode dmg to 15 nerfed enemy damage scaling from 1.3 to 1.1
  • ver (0.92) - gameplay balances and

    greatly reduced all enemies base stat hp (fuck oy) moved player movement from process to physics process change audio of rage hid visiblity slider on shop ui reduced price increase on shop items bought removed car from outside added delay card click to prevent accidental clicks buffed hp increase (card) from +15 to +25 buffed starting hp by additional 15 hp buffed rage duration from 2.0 to 2.5 buffed starting explode damage by 3 buffed android thrust damage since rare na nerfed android thrust, now has a 1/4 chance of android doing it nerfed starting max grenade count to 1 nerfed loot pool for grenade nerfed android thrust hurtbox

    Commits on Aug 21, 2024

    • ver (0.91) - power revamped, new item

    new item, demolition suit, disables player self damage from explosion random weapon item from shop is now sale buffed AoE limit to 250% instead of 200% nerfed powers cd from 10s to 15s nerfed lifesteal healing slightly revamped rage power for 100% crit rate to 0.4 (lowest) attack speed changed motion mode from Grounded to Floating

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